class Carte { float t=1,x=0,y=0; float cx,cy; String s = "GPU"; Carte ( float posx, float posy,float taille, String chip) { x=posx; y=posy; t=taille; s=chip; } void Dessiner() { fill (200); stroke (0); pushMatrix(); translate(x,2*t+y); strokeWeight(1); beginShape(); vertex (0*t,0*t); vertex (20*t,0*t); vertex (20*t,20*t); vertex (30*t,40*t); vertex (30*t,70*t); vertex (60*t,70*t); vertex (60*t,60*t); vertex (60*t,0*t); vertex (60*t,60*t); vertex (65*t,60*t); vertex (65*t,20*t); vertex (65*t,20*t); vertex (60*t,20*t); vertex (60*t,0*t); vertex (70*t,0*t); vertex (70*t, 5*t); vertex (70*t,0*t); vertex (55*t,0*t); vertex (45*t,0*t); vertex (55*t,0*t); vertex (55*t,-2*t); vertex (45*t,-2*t); vertex (45*t,0*t); vertex (35*t,0*t); vertex (25*t,0*t); vertex (35*t,0*t); vertex (35*t,-2*t); vertex (25*t,-2*t); vertex (25*t,0*t); vertex (20*t,0*t); endShape(); fill(175); beginShape(); vertex (35*t,20*t); vertex (50*t,20*t); vertex (50*t,35*t); vertex (35*t,35*t); vertex (35*t,20*t); endShape(); cx=35.5*t+x; cy=27*t+y; fill(0); PFont font; font = loadFont("SynchroLET-48.vlw"); textFont(font,8*t); textAlign(LEFT,TOP); text(s, 35.5*t, 25*t); popMatrix(); } void Bouger() { x=x+1;//random(-3,1); y=y+1;//random(-2.5,1); } }